Thursday, December 20, 2018

5E Hack: Class Templates Part 3

Welcome back to my attempt to hack 5e character creation into something fast and rollable.  Barbarian, Cleric, Fighter, Rogue, and Wizard class templates were mostly completed. Since we last visited them I have added a basis for the templates that works as follows.

Class Templates

All classes have 6 templates. You may roll to determine or choose one from the list presented.
Templates functionally combine and replace Starting Skill Proficiencies, Starting Equipment and Backgrounds during character creation.
If your race provides a proficiency provided by your Template, you may replace one of the proficiencies in the template with a different one.

All Templates come with traveling basics

  • A backpack/bag/sack
  • A wineskin with alcohol or other liquid 
  • A bedroll
  • A mess kit 
  • A tinderbox
  • A day's rations (7) 
  • 10 gold pieces 
  • A light source (usually 6 torches or a hooded/bullseye lantern with 2 flasks of oil) 

Some templates include an animal. Unless marked by a “*” the animal has 1 hp and no concrete mechanical capabilities. Animals marked with a “*” can be found in the PHB

After selecting/rolling a template choose a discipline and toolkit for your character

  • A Discipline includes a game set, artisan’s tools, or musical instrument; along with its accompanying proficiency.
  • A Toolkit includes a Disguise kit, Forgery kit, Herbalism kit, Navigator’s tools, Poisoner’s kit, Land Vehicle or Water Vehicle Proficiency and the accompanying kit/tools (Land Vehicle Proficiency comes with a wagon, Sea Vehicle Proficiency comes with a rowboat). 

Now that the traveling basics are covered before the actual tables, they will no longer be included in the starting equipment portion. I will be updating the previously posted tables to fit the new format in a pdf document in the future. For now, enjoy the table for druid I have retrieved from the wilds.


Druid

I am a fan of the new look, It wastes less space on survival essentials and lets the specific flavorful stuff stick out more. Raised by Wolves and Stormborn, in particular, are my favorites.
Starting Equipment Includes: 
  • Druidic focus
  • Melee weapon
  • Armor (Light) with a thematic cloak
  • A light source (6 torches or either kind of lantern with 2 flasks of oil)
  • Flavor/fluff item (no clear mechanical use)
  • Equipment (Clear mechanical use)
  • Herbalism Kit (All druids have herbalism kit proficiency)
Coming soon to this blog are the ranger and monk tables chock full of evocative templates like fur trapper and wandering poet.

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