Monday, March 4, 2019

One Page Player Handout

So going off of Matt Colville's lovely video on a campaign handout, I put together a one-page handout to give my future players. It's going to be for my spooky forest hexcrawl game and while I have a separate google document for all my house rules and extra player options I figured this would be a good way to get them thinking about their characters.

Without further ado, here is what I sent my players to get them thinking about characters.

This is the sort of theme I'm going for

Lords of the Bitterwood


It is a time of dark tidings in the borderlands.

South of the kingdom of Dell, the Bitterwood remains unclaimed by mortals and worse yet it seems to be expanding and swallowing villages on the edge.

Amelia, Lady Regent of Dell has put out a decree:

“To cleanse the forests to the south of the vicious wytches and beasts, should be the kingdom of Dell’s highest order. To motivate the local rabble and ratcatchers to action, I am implementing a new policy of land endowment. Those who succeed in cleansing the forest, mastering the land, and gaining the support of the locals will be given lordship over the Bitterwood Forest.”

This lofty goal rang true to your character, and you have joined in attempting this undertaking. It ran even more true to the leader of your relatively unknown pack of mercenaries. You are currently under the employ of The Grey Sparrows, run by the indomitable Mama Stehlen. She has rounded up your party as the first foray into the Bitterwood.

You might play a human. The kingdom of Dell is a mostly human one and the lands you will travel will be lands you will be familiar with from stories

You might play a dwarf. Uncommon in the kingdom of Dell. Most are sailors hailing from a place they call the Sunrise Archipeligo.

You might play an elf. Wandering people that have been displaced and splintered into factions since the fall of the Fair Spire 200 years ago.

You might play a half-elf. Uncommon to find. Most half-elves come from the dalliances of traveling elves.

You might play a small folk. Halflings and Gnomes are becoming more common as families move into the kingdom of Dell fleeing civil war in Dreglan.

You might play a tiefling. Born of a cursed heritage you are likely hired by (or lived in the orphanages of) the Church of St. Antigony.

You might play a firbolg. Mysterious forest giantkin that live in communes. Rare to see outside of their domain to the north.

You might play an ibisian. Birdfolk of two factions. Those who betrayed the Cruel Wind (and lost their wings) and those who sided with him (and watched him fall to Amelia’s blade).

You might play a shifter. Traces of beastman blood run in your veins. Men meet your eyes with distrust. The church denounces you, but who are you to care for the wills of gods.

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