The Quaggoth are the white ape-like humanoids of D&D's Underdark. They are classically depicted as surface elf hating slaves to the drow. In my Underdark, many were no longer slaves and served as mercenaries and sailors in the underground body of water called the Inkblood Sea. They were constructed with a partial basis on the Bugbears found in Volo's Guide to Monsters. Included in the race are two subraces matching the two quaggoth Monster Manual entries (one melee and one psionic).
Originally believed to have been bred by drow magicians as a slave race, the quaggoth escaped and filled their own niche in the Underdark. The origin of the quaggoths was unknown. Some sages claim that they were once a semi-civilized race that dominated much of the Underdark through conquest and ritual sacrifice, until the drow, duergar, and other races broke their power. Now they are common throughout the Inkblood Sea as sailors and mercenaries. Others in the Underdark them as tough and uncompromising.
Quaggoth traits. Your quaggoth character has certain characteristics in common with all other quaggoth.
Ability Score Increase. Your Strength score increases by 2
Age. Quaggoth reach adulthood at age 16 and live up to 80 years.
Alignment. Quaggoth endure a harsh existence that demands each of them to remain self-sufficient, even at the expense of their fellows. They tend to be chaotic evil.
Size. Quaggoth are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Long-Limbed. When you make a melee Attack on Your Turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Quaggoth Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak Undercommon and Quaggoth.
Subraces
Hunter
Ability Score Increase. Your Dexterity score increases by 1.
Sneaky. You are proficient in the Stealth skill.
Surprise Attack. If you Surprise a creature and hit it with an Attack on your first turn in Combat, the Attack deals an extra 2d6 damage to it. You can use this trait only once per Combat.
Thonot
Ability Score Increase. Your Wisdom score increases by 1.
Thonot Fearsense. You are proficient in the Insight skill.
Thonot Psionics. You know the
Mage Hand cantrip. When you reach 3rd level, you can cast the
Featherfall spell on yourself once with this trait. When you reach 5th level, you can cast the
Mirror Image spell on yourself once with this trait. You don’t need material components for either spell. You must finish a long rest to cast them on yourself once again with this trait. Wisdom is your spellcasting ability for these spells.