Thursday, December 27, 2018

5E Hack: Class Templates Part 4

Welcome back to my attempt to hack 5e character creation into something fast and rollable.  Barbarian, Cleric, Druid, Fighter, Rogue, and Wizard class templates were mostly completed. They function as follows.

Class Templates

All classes have 6 templates. You may roll to determine or choose one from the list presented.
Templates functionally combine and replace Starting Skill Proficiencies, Starting Equipment and Backgrounds during character creation.
If your race provides a proficiency provided by your Template, you may replace one of the proficiencies in the template with a different one.

All Templates come with traveling basics

  • A backpack/bag/sack
  • A wineskin with alcohol or other liquid 
  • A bedroll
  • A mess kit 
  • A tinderbox
  • A day's rations (7) 
  • 10 gold pieces 
  • A light source (usually 6 torches or a hooded/bullseye lantern with 2 flasks of oil) 

Some templates include an animal. Unless marked by a “*” the animal has 1 hp and no concrete mechanical capabilities. Animals marked with a “*” can be found in the PHB

After selecting/rolling a template choose a discipline and toolkit for your character

  • A Discipline includes a game set, artisan’s tools, or musical instrument; along with its accompanying proficiency.
  • A Toolkit includes a Disguise kit, Forgery kit, Herbalism kit, Navigator’s tools, Poisoner’s kit, Land Vehicle or Water Vehicle Proficiency and the accompanying kit/tools (Land Vehicle Proficiency comes with a wagon, Sea Vehicle Proficiency comes with a rowboat).
Now completed and ready to roll on are the Monk and Ranger tables.


Monk Tables go by the following starting equipment template
  • 1 Monk Weapon (Detailed)
  • 1 Ranged Weapon
  • Robe or monk outfit
  • Musical Instrument or Artisan Tools
  • A light source (6 torches or either kind of lantern with 2 flasks of oil)
  • Flavor/fluff item (no clear mechanical use)
  • Equipment (Clear mechanical use)
  • 50’ of rope


Ranger Tables go by the following starting equipment template
  • 1 ranged weapon w/ 20 arrows/bolts
  • 2 simple weapons
  • light/medium armor
  • A light source (6 torches or either kind of lantern with 2 flasks of oil)
  • Flavor/fluff item (no clear mechanical use)
  • 2x Equipment (Clear mechanical use)
  • 50ft of rope where applicable

Minor notes:

I have four classes left to complete before I can playtest the whole template situation. I'm trying to keep good notes on the starting equipment so I can make more templates in the future. Overall I've really been enjoying the process and hope it's something people can use in their game. 



1 comment:

  1. This is so, so much better than the presentation in vanilla 5e. Well done.

    ReplyDelete