Wednesday, December 26, 2018

Myconids of the Underdark

For my now completed D&D 5e Underdark game, I developed some fun setting specific player races. Here is the Myconid race available in my games. They make their home in the Rotted Expanse and two guest player had the pleasure of playtesting them to fun results.
Source
This race of sentient mobile fungi lives peaceful existences in the Underdark. They communicate through spores and are shown to be adept at magic despite a verbal language of their own.

Myconid Traits. Your myconid character has certain characteristics in common with all other myconid.

Ability Score Increase. Your Wisdom score increases by 2 and your Constitution score increases by 1.

Size. Myconids grow to 6 feet tall, weighing around 125 pounds. Your size is Medium.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Speed. Your speed is 30 feet.

Age. Myconids given enough nutrients can easily survive centuries with the oldest among them becoming Sovereigns of their people.

Alignment. They tend towards lawful.

Sun Sickness. You become poisoned if you spend more than 1 minute in direct sunlight. This condition ends when you spend 1 minute in dim or dark conditions.

Cast without Words. You have no conventional language, however, your magical nature allows you to cast spells that require verbal components.

Rapport Spores. All creatures within 15 feet of you with an Intelligence of 2 or higher that aren't undead, constructs, or elementals can communicate telepathically with you and with each other. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. You can suppress this ability at will.

Hallucinogenic Mastery. You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Blur spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Phantasmal Force spell once with this trait and regain the ability to do so when you finish a Long Rest. Wisdom is your spellcasting ability for these Spells.

Languages. You can read and write Undercommon. You cannot speak.

If you have any questions about playing a mushroom person let me know!

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